Note: only functionality / visuals will be done at a later stage
Wipers
for ships Nordic Duchess, BigTrip, Willy
Bug Fixes & Stability
Improved scanning of castaways (addressed beta feedback)
Improved physics for Archer and Rigid
Fixed multiple crashes and softlocks, including issues in menus and interaction states
Resolved cases where players could get stuck in UI screens
Fixed problems with input handling and key bindings being incorrectly marked as invalid
Corrected several character and object interaction issues
Addressed various spawn, loading, and state transition bugs
Gameplay & Systems
Improvements to crew assignment and behavior
Adjustments and fixes to ship and vehicle systems
Resolved issues with key mapping
Fixed problems with water, terrain, and environmental visuals
More stable system behavior during interactions and menu changes in the fleet menu
Improved various sound effects accross the game
Visual Improvements
Improved menu navigation and responsiveness
Fixed display issues in multiple in-game menus
More consistent behavior for hotkeys and shortcuts
Various localization fixes in across all given languages
Reworked Salavation and Grace appearance
Technical Improvements
The game now looks significantly better when using Medium graphics settings. We’ve improved visual quality while maintaining performance balance.
Internal system clean-ups to help prevent future issues
Performance Optimization
Memory & VRAM Optimization
Significantly reduced VRAM usage
This results in noticeably lower memory pressure and improved frame rates.
Reduced texture sizes where possible
General texture and material optimizations (including landscape materials – ongoing improvements)
Lower overall RAM and VRAM requirements
Improved performance on GPUs with 8 GB VRAM or less
Better scalability on mid-range hardware
New single-sample anti-tiling for ship surface
Improved visual quality
Minimal performance cost compared to traditional anti-tiling methods
Rendering & GPU Performance
Optimized shadow updates
Sun and moon movement is now quantized, reducing unnecessary shadow recalculations.
More stable GPU performance and reduced shadow rebuild cost.
Crane render targets now created only when needed
Lower VRAM spikes
Reduced rendering overhead
Optimized wind physics in particle effects
Lower CPU/GPU cost in VFX-heavy scenes
Smarter splash effect activation
Based on camera angle, distance and movement
Reduced unnecessary particle simulation
Chimney smoke optimization
Multiple smoke emitters now reuse simulation data where possible
Significantly lower simulation and rendering cost
Removed unnecessary splash occluder meshes
Lower Custom Depth cost
Improved highlight/outline stability
Slight performance gain
Animation & NPC Improvements
General NPC animation performance improvements
Lower CPU animation cost and more stable performance
Rescue NPC mesh optimization (Master Pose setup)
Attached meshes now inherit animation from a single rig
Reduced animation overhead
Platform-Specific Improvements
Fixed AMD-related issues during firefighting and thunderstorm scenarios
Improved stability and performance on AMD hardware
Asset & Scene Optimization
Optimized Chemical Plant areas
Ongoing optimization of NPVs
Major foliage optimization
Reduced polygon counts
Reduced material complexity
Disabled shadows for small foliage
Known Issues
Vessels (player ships and NPVs) generate splashing wave effects when they are re-centered on screen after being offscreen.
The rescue area displayed on the minimap does not accurately reflect the slightly larger actual rescue area size.
In rare cases, rescued castaways may become stuck in their animation states.
The warning vests of some castaways are currently clipping through their regular clothing.
It is currently not possible to complete certain "Inspection" missions that need to inspect "Fire Hose Boxes".
Patch 0.1.2.1324 - December, 19, 2025
Patch 0.1.2.1324 - December, 19, 2025
Player-Facing Fixes & Improvements
Controls & Gameplay
Improved Bulk Crane Left / Right controls for more reliable operation.
Adjusted Shovel Crane gamepad movement to feel less rigid and overly sensitive.
UI & Localization
Fixed missing localization strings for bulk deliveries to:
Mettington
Drachdelen
Crescentport
Resolved multiple localization issues across the game.
Improved Graphics Settings descriptions with clearer explanatory text.
Stability & Performance
Integrated GPU (iGPU) startup crash prevention:
Added detection for integrated GPUs.
Players are now informed via an on-screen warning when running on unsupported hardware, preventing crashes on startup.
Bug Fixes
Fixed an issue where interacting with an NPC officer steering the vessel could cause them to clip into the ship.
Fixed an issue where the assigned officer could clip into the steering wheel.
Resolved several localization issues across select missions.
Improved and polished multiple lighting sources on the Lancer.
Patch 0.1.1.1282 - December 10, 2025
Patch 0.1.1.1282 - December 10, 2025
New Features
Added interactable windshield wipers to Bernhard, Rigid, Density, Archer, Lancer, and Herbert, allowing players to choose between different wipe zones and speeds. (More for Willy, NordicDuchess, and BigTrip coming in the next update)
Added 9 new languages: Dutch, Italian, Spanish (Spain), Polish (Poland), Turkish (Turkey), Danish, Swedish, Russian (Russia), and Korean. (ML Translated. Native proofreading will happen later)
Added visible mission difficulty indicators.
Bug Fixes
Fixed Container Load mission not loading in Quickplay.
Fixed Chapter 02: Breadcrumbs for Breakfast canceling after fast travel.
Fixed mission markers not disappearing in bulk missions.
Fixed yellow Compendium notification not clearing.
Fixed players spawning above BigTrip and adjusted its traversal distance.
Fixed input display issues when switching between gamepad and keyboard.
Replaced doors on NordicDuchess for improved navigation.
Cleaned unused graphics in the challenge system.
Improved LNG animations and added control guidance.
Fixed issue where the mission Chapter 01: Helping Hands may cancel automatically.
The LNG & Bulk Update - November 25, 2025
The LNG & Bulk Update - November 25, 2025
Fleet update - 3 new ships
LNG Nordic Duchess
Container Big Trip
Bulk Willy
enhanced Crescentport Logistics gameplay
new container gameplay for bigger ships and bigger containers including special cranes and operations
all new Bulk gameplay, with special shovel cranes and bulk materials
introduction of LNG gameplay, including pressure handling and special Manifold charging and discharging operations
Added progression system
The progress screen tracks your progress in a number of tasks ranging across the different areas of the game.
More jobs
Container delivery (Container ship)
Gas delivery
Bulk Cargo delivery
Drachdelen: Highlight of the year
Practice course: Firefighting
Tug operations (update)
Introduction of Event Mission system, to enrich immersion while on high seas
Event: Stranded
Event: Sightseeing
Event: Debris
Bugs reported from the community
Fix for issue that players were unable to continue with certain ships
Implementation of 4 new languages (Japaneses, French, Brazilian Portugese, Latin American Spanish)
NPV density option in graphics options menu
allows players to adjust the amount of non player vehicles in the game world to improve the performance
Rebalanced rewards for cargo route jobs
Generall UI fixes and polishing
graphical animation issues on some female NPC faces has been fixed
fixed visual bugs with tug boat NPV
addressed user feedback on inspection Gameplay
Beta Hotfix #4 - November 21, 2025
Beta Hotfix #4 - November 21, 2025
Implementation of 4 new languages (Japaneses, French, Brazilian Portugese, Latin American Spanish)
NPV density option in graphics options menu
allows players to adjust the amount of non player vehicles in the game world to improve the performance
Rebalanced rewards for cargo route jobs
Fixed ship swapping in the fleet menu (incl auto-purchase and FPS Drops)
Improved gameplay and sound FX in bulk missions
General UI fixes and polishing
The LNG & Bulk Update - November 19, 2025
The LNG & Bulk Update - November 19, 2025
Fleet update - 3 new ships
LNG Nordic Duchess
Container Big Trip
Bulk Willy
enhanced Crescentport Logistics gameplay
new container gameplay for bigger ships and bigger containers including special cranes and operations
all new Bulk gameplay, with special shovel cranes and bulk materials
introduction of LNG gameplay, including pressure handling and special Manifold charging and discharging operations
Added progression system
The progress screen tracks your progress in a number of tasks ranging across the different areas of the game.
More jobs
Container delivery (Container ship)
Gas delivery
Bulk Cargo delivery
Drachdelen: Highlight of the year
Practice course: Firefighting
Tug operations (update)
Introduction of Event Mission system, to enrich immersion while on high seas
Event: Stranded
Event: Sightseeing
Event: Debris
Bugs reported from the community
Fix for issue that players were unable to continue with certain ships
Known Issues
The animations of female NPCs are currently behaving incorrectly.
During firefighting missions, the NPVs (tugboats) have a broken geometry
The naming on "BigTrip" for echo sounder and radar have been accidently switched up.
The F-Key is causing issues when using to toggle between ships in the fleet menu
Hotfix #3 - November 03, 2025
Hotfix #3 - November 03, 2025
Bug fixes - reported by community
Inspection
Fixed issues that made it impossible to complete the mission
Escort
Fixed issue that the escorted ship was very slow or even stopped moving
Hull damage
Fixed issue that ships took damage without reason
Borderless Window Mode becomes default
This should avoid several resolution issues that users have reported
Alt+Enter to activate/deactivate full-screen mode now also works in menus (try this if parts of the screen are black or cut off).
Chinese Localisation
Fixed some localisation bugs in the chinese version
Crashes
Several fixes on random crashes that have reached us thanks to the community
Controls
Fix for menu navigation using only the keyboard
Known Issues
In Inspection mission the “Dock next to ship and board it” task is not getting ticked off from the todo list, but this is just a visual issue and does not prevent the completion of the mission.
Hotfix #2 - October 24, 2025
Hotfix #2 - October 24, 2025
Graphics & Performance
Motion Blur Option
Included option to turn Motion Blur in the Graphics Setting on/off
FPS cap in quickplay
Issue with a FPS cap in the quickplay missions has been addressed
Performance
Performance optimization in tutorial cutscene and tutorial Mission
System
Deletion of User Profile
Many users reported issues to delete their profile. This has now been addressed with a better explanation
Stability
Fixed a random crash triggered by weather change
Controls
Invert Mouse
Option to invert the Mouse has been implemented
Vessel: Rigid
Acceleration has been optimised so that the throttle is no longer as sensitive.
Bug fixes - reported by community
Seating Position on Herbert adjusted
Loans under 100 CR can now be paid back
Fixed a problem in the mission "Teddy's Delivery Service" where sometimes players would spawn on top of another Herbert
Fixed a problem in the mission "Teddy's Delivery Service" where upgrades and inventory of the player's Herbert wouldn't be transfered correctly
Fixed a sensitivity issue with the gamepad controls for cranes
Hotfix #1 - October 11, 2025
Hotfix #1 - October 11, 2025
Graphics & Performance
NVIDIA DLSS Integration
NVIDIA DLSS is now available
New Default Graphics Settings
Enabled: FSR, Frame Generation, Upsampling 66%
These settings now apply by default for all new players
System Benchmark Detection Update
Returning players are asked to re-run the system evaluation benchmark so that default settings are for existing users as well
Shader Pre-Compilation before entering game world
When shader compilation is necessary (very first launch, change settings, update driver), the loading screen duration is automatically extended until compilation is complete
Fixes cases where lowering graphics settings caused performance drops due to background shader compilation
Added Performance Statistics Overlay
New on-screen overlay helps identify performance bottlenecks in real time
This can be turned on or off in the game settings and has various detail levels (minimum, normal, extended and detailed)
System & Analytics
Legal Acknowledgement re-activated
Analytics system has been re-enabled
Controls & Balancing
Increased Fuel Capacity for Ship 'Herbert'
The ship Herbert now carries 2000l (old: 1250l)
Configuring Key Bindings
You can now assign the 'Z' key in the settings: This should fix most issues with French keyboard layouts